N4G.com has a bunch of pictures that compare these top game engines.
Water in Source Engine is frigging incredible! But of course, you gotta have a real good video card to really get the full impact.
Actually the comparison pictures are at PC Games Germany (but so much for technicalities).
Monday, May 28, 2007
Thursday, May 24, 2007
It's right here in my back pocket...
Pulling out the ol' "here's your proof, right here in this intelligence report" justification, Bush plays the al_Qaeda boggyman again. Al Jazeera English - News - Bush: Iraq War Is War On Al-Qaeda Funny how we haven't heard much about al_Qaeda for ages. Do ya think it has anything to do with his war funding request? Really?
I just had to laugh at former President Carter's fighting words about Bush and his administration last week:
Bush wants nearly $100 bn to fund the wars in Iraq and Afghanistan.
The House of Representatives is expected to vote on Thursday, before sending the bill to the senate for final passage of the measure that will bring total war spending to more than $500 bn since late 2001.
I just had to laugh at former President Carter's fighting words about Bush and his administration last week:
"I think as far as the adverse impact on the nation around the world, this administration has been the worst in history," said Carter in an interview with The Arkansas Democrat-Gazette released Saturday. The Nobel Peace Prize winner in 2002 came down hard on the Iraq war, saying Bush had taken a "radical departure from all previous administration policies."
"We now have endorsed the concept of pre-emptive war where we go to war with another nation militarily, even though our own security is not directly threatened, if we want to change the regime there or if we fear that some time in the future our security might be endangered," he said.
Saturday, May 19, 2007
Greatest Game of All-Time
Yesterday Game Spot adding Half-Life to its list of the greatest games of all-time. That ranking hardly comes as a surprise. It is just another of the huge number of accolades bestowed upon this ever-popular first person shooter (at least 100 Game of the Year or Greatest Shooter of All-Time from the most respected gaming sites on the planet).
One of the amazing things about Half-Life is all the modification games it is has spawned (Mod Datatbase lists some 292 complete mod games - both single and multiplayer- created from Half-Life). Counter-Strike, the most popular online shooter, and Day of Defeat (see Sidebar), together comprise around 80% of all FPS players online! Both were essentially created by teenagers using software development tools that Valve, the company that developed Half-Life, originally released with the game. Subsequently, Valve actually hired the young developers and released the popular mod games as Valve products.
Planet-Halflife's list of HL mods
I still find it fun to give Half-Life a run through, once a year or so. But its online in its multiplayer games where the real action is. Day of Defeat being my favourite. And, btw, DOD has one a few accolades itself. Even way back in the day when it was independent, before its team got employed at Valve. Those were exciting times to be a DOD player. There was a deep symbiotic relationship between "the team" and "the community" with many community members creating further mod material for DOD itself - such as custom maps and custom models. And everyone shared in the celebrations of DOD's successes. The online parties over mIRC were amazing when a new release was about to be launched.
btw, it appears the Half-Life 2's Black Box release has bite the dust. There's just going to be an Orange Box release. Here's an early review of Half-Life 2 - Episode 2 which is the main game that will be in the box, along with the an updated version of the massively popular, innovative, grand-daddy of online multiplayer games, Team Fortress 2
One of the amazing things about Half-Life is all the modification games it is has spawned (Mod Datatbase lists some 292 complete mod games - both single and multiplayer- created from Half-Life). Counter-Strike, the most popular online shooter, and Day of Defeat (see Sidebar), together comprise around 80% of all FPS players online! Both were essentially created by teenagers using software development tools that Valve, the company that developed Half-Life, originally released with the game. Subsequently, Valve actually hired the young developers and released the popular mod games as Valve products.
Planet-Halflife's list of HL mods
I still find it fun to give Half-Life a run through, once a year or so. But its online in its multiplayer games where the real action is. Day of Defeat being my favourite. And, btw, DOD has one a few accolades itself. Even way back in the day when it was independent, before its team got employed at Valve. Those were exciting times to be a DOD player. There was a deep symbiotic relationship between "the team" and "the community" with many community members creating further mod material for DOD itself - such as custom maps and custom models. And everyone shared in the celebrations of DOD's successes. The online parties over mIRC were amazing when a new release was about to be launched.
btw, it appears the Half-Life 2's Black Box release has bite the dust. There's just going to be an Orange Box release. Here's an early review of Half-Life 2 - Episode 2 which is the main game that will be in the box, along with the an updated version of the massively popular, innovative, grand-daddy of online multiplayer games, Team Fortress 2
Passively Online Multiplayer - life as a game!
Yesterday as I surfed around for info on Bill Burroughs and I came upon a blog page about Justin Hall's visit to Lawrence, Kansas in 1996. If you're not familiar with Justin Hall he is one of bloggings most prominent personalities. Justin began blogging back in the earliest days of the World Wide Web, and his blot, links.net, was a hugely popular, highly intimate record of Justin's living adventures. I read his blog frequently, and had actually read his piece about Burrough's many years ago.
I had stopped reading links.net a few years back, round about when he moved to Japan, even though Justin continued blogging from there (of course!). After reading over his Burroughs' piece again, I decided to catch up, and clicked on the homepage link. Surprisingly, it didn't look like links.net whatsoever. It turned out Justin stopped regular blogging a couple years ago.
Justin is the dude on the left
So, what's he up to these days? Well, he'd always had a big interest in gaming. In fact, he'd worked for a year or two at Gamers.com and later he contributed to Game Girl Advance. Now, it seems, he has been developing a game himself (well, him and some of his cool, geeky pals). And not surprisingly, given Justin's hyper-interest in the web, the game he's invented has everything to do with the web. And again, given his populist soul, everyone can be a player.
The web and video games are merging. All of information space is a shared multiplayer adventure. I am working to make that merging happen faster by developing "Passively Multiplayer Online Games" where your history of web browsing defines your online character.
The game is called Passively Multiplayer Online Game (PMOG) and it's basic gameplay consists of its players web browsing. It's really just as simple as that, with a few tricks and treats thrown in for good measure. All that is required to play is a sense of adventure, and a simple little Firefox add-on. I signed up right away. After all, I've got a fairly heavy web surfing habit so this game is right down my alley.
You can read a whole lot more about Passively Multiplayer here at the game site. Read some of the larger theory documents about the game to really get a sense of where its creators are coming from. Of course, PMOG has its own Wiki.
Thursday, May 17, 2007
V-Tech Rampage Creator Demands Payment to Remove Game
GamePolitics.com » Blog Archive
The jerk who created this game used the lamest excuse in the book - "it's my right to free speech".
His site seems to be suspended due to billing reasons. Possibly his monthly bandwidth was exceeded by curious people wanting to check out the game. If so, that's kind of a shame.
Crap like this should simply be boycotted.
In the history of video games, perhaps in the history of the Internet, this is something never seen before: an audience held hostage.
The jerk who created this game used the lamest excuse in the book - "it's my right to free speech".
His site seems to be suspended due to billing reasons. Possibly his monthly bandwidth was exceeded by curious people wanting to check out the game. If so, that's kind of a shame.
Crap like this should simply be boycotted.
Google To Track In-Game Behavior?
Google and ???? watch every other aspect of online behaviour so it comes as no surprise that they finally as going to survey online gaming behaviour in a big way.
See article
I assume they just forgot to add "PC". Or maybe they're already listening in as your team goes to plan the bomb in Counter-Strike?
See article
Google believes that it will be able to track in-game behavior in order to determine crucial information about an individual's purchasing tendencies. The information gathered in this manner could then be sold to advertisers for a pretty penny, we imagine. The details of the patent state that Google will be able to monitor people playing on any game console that hooks up to the Internet, including the PS3, the Xbox 360, and the Wii.
I assume they just forgot to add "PC". Or maybe they're already listening in as your team goes to plan the bomb in Counter-Strike?
Tuesday, May 08, 2007
User Group video presentation of purpose...
I like what this woman says, and I like how she says it...
Thursday, April 26, 2007
Fascinating story about the early days of computer gaming...
SpaceWar
In December 1972 Stewart Brant, one of the luminaries of the San Francisco hippie scene, watched as a bunch of computer geeks (or "bums" as he calls them, as in ski bums, or surf bums) enjoyed late night forays into computing centers to play a hack they'd created called SpaceWar. By that time this underground computer bum phenomenon had been played for nearly nine years by rebel computer programmers.
In December 1972 Stewart Brant, one of the luminaries of the San Francisco hippie scene, watched as a bunch of computer geeks (or "bums" as he calls them, as in ski bums, or surf bums) enjoyed late night forays into computing centers to play a hack they'd created called SpaceWar. By that time this underground computer bum phenomenon had been played for nearly nine years by rebel computer programmers.
Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-Death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers' valuable computer time. Something basic is going on...
October, 1972, 8 PM, at Stanford's Artificial Intelligence (AI) Laboratory, moonlit and remote in the foothills above Palo Alto, California. Two dozen of us are jammed in a semi-dark console room just off the main hall containing AI's PDP-10 computer. AI's Head System Programmer and most avid Spacewar nut, Ralph Gorin, faces a display screen which says only:
THIS CONSOLE AVAILABLE.
He logs in on the keyboard with his initials: Click clickclickclick click.
L1,REG
CSD FALL PICNIC. SATURDAY 11 AM IN FLOOD PARK . . .
He interrupts further announcements, including one about the "First Intergalactic Spacewar Olympics" at 8 PM, with: CLick ("run") clickclickclick ("Space War Ralph") click ("do it")
R SWR.
WELCOME TO SPACEWAR.
HOW MANY SHIPS? MAXIMUM IS 5.
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