Ludology.org - Videogame Theory
According to the Entertainment Software Association, 50 percent of Americans over the age of six play computer games, and the industry had $11.4 billion in sales in 2003, more than the film industry. Last year, 63 percent of U.S. parents said they planned to buy a video game.
So why shouldn't it merit serious academic attention?
Academics turn to video games
Saturday, February 14, 2004
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